My library for GPGPU on mobile and embedded systems, ogles_gpgpu, received a little update: Unfortunately, I was unaware that the LGPL apparently conflicts with the App Store (or, the other way around), so I chose to switch to the Apache 2 license for this project. Now it’s no problem to use this library in applications that will be released via App Store. Furthermore, I created an XCode static library project (see my previous post) for ogles_gpgpu, so that you can integrate it into your iOS project more easily. Along with a small bug fix, all changes have been pushed to the GitHub repository.
A small update for ogles_gpgpu
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